| ||||
Standard actions which move the actor
Going
, Entering
, Exiting
, Getting off 
Entering something (past tense entered)
Whereas the going action allows people to move from one location to another in the model world, the entering action is for movement inside a location: for instance, climbing into a cage or sitting on a couch. (Entering is not allowed to change location, so any attempt to enter a door is converted into a going action.) What makes entering trickier than it looks is that the player may try to enter an object which is itself inside, or part of, something else, which might in turn be... and so on. To preserve realism, the implicitly pass through other barriers rule automatically generates entering and exiting actions needed to pass between anything which might be in the way: for instance, in a room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.
Typed commands leading to this action
"get in/on"
"get in/into/on/onto [something]"
"stand on [something]"
"go [something]"
"go into/in/inside/through [something]"
"enter"
"enter [something]"
"sit on top of [something]"
"sit on/in/inside [something]"
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule
name
unlist
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule
name
unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of entering the sarcophagus
instead of entering the huge magical portal
instead of entering the huge empty portal
instead of entering the portal to the elemental plane of smoke
instead of entering the thorny bushes
instead of entering the portal to Kerkerkruip
instead of doing anything with rust spores
check an actor entering convert enter door into go rule
name
unlist
check an actor entering convert enter compass direction into go rule
name
unlist
check an actor entering can't enter what's already entered rule
name
unlist
check an actor entering can't enter what's not enterable rule
name
unlist
check an actor entering can't enter closed containers rule
name
unlist
check an actor entering can't enter something carried rule
name
unlist
check an actor entering implicitly pass through other barriers rule
name
unlist
check cannot enter when grappled rule
name
unlist
carry out entering the seething lake of lava
carry out entering the huge forge
carry out an actor entering standard entering rule
name
unlist
report an actor entering standard report entering rule
name
unlist
report an actor entering describe contents entered into rule
name
unlist