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Entering something (past tense entered)
Whereas the going action allows people to move from one location to another in the model world, the entering action is for movement inside a location: for instance, climbing into a cage or sitting on a couch. (Entering is not allowed to change location, so any attempt to enter a door is converted into a going action.) What makes entering trickier than it looks is that the player may try to enter an object which is itself inside, or part of, something else, which might in turn be... and so on. To preserve realism, the implicitly pass through other barriers rule automatically generates entering and exiting actions needed to pass between anything which might be in the way: for instance, in a room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.
Typed commands leading to this action
"get in/into/on/onto [something]"
"stand on [something]"
"go [something]"
"go into/in/inside/through [something]"
"enter [something]"
"sit on top of [something]"
"sit on/in/inside [something]"
"go through [thing]" 
"go behind [thing]" 
Rules controlling this action
before doing something in The Captain's Office 
instead entering the filthy straw 
instead entering the soft bed 
instead entering the Captain's chair 
instead entering the stagnant water 
instead entering the waterfall 
instead entering the behind_the_waterfall 
instead entering the smaller path 
instead entering the larger path 
instead entering the pool of black water 
instead climbing, taking, searching, entering, looking under, opening, closing, attacking, kissing, smelling, tasting, eating or drinking the ruined building between the trees 
check entering the guards' table 
check an actor entering convert enter door into go rule
check an actor entering convert enter compass direction into go rule
check an actor entering can't enter what's already entered rule
check an actor entering can't enter what's not enterable rule
check an actor entering can't enter closed containers rule
check an actor entering can't enter something carried rule
check an actor entering implicitly pass through other barriers rule
carry out an actor entering standard entering rule
report (display LibMsg <report player entering>; ...) [E1]
report someone trying entering [E1]
report an actor entering standard report entering rule
report an actor entering describe contents entered into rule
after entering the ruined temple for the first time 
after entering the guards' table 
after entering the waterfal_water 