Standard actions concerning the actor's possessions
Taking inventory , Taking
, Removing it from
, Dropping
, Putting it on
, Inserting it into
, Eating
Standard actions which move the actor
Going , Entering
, Exiting
, Getting off
Standard actions concerning the actor's vision
Looking , Examining
, Looking under
, Searching
, Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with
, Switching on
, Switching off
, Opening
, Closing
, Wearing
, Taking off
Standard actions concerning other people
Giving it to , Showing it to
, Waking
, Throwing it at
, Attacking
, Kissing
, Answering it that
, Telling it about
, Asking it about
, Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching
, Waving
, Pulling
, Pushing
, Turning
, Pushing it to
, Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no
, Burning
, Waking up
, Thinking
, Smelling
, Listening to
, Tasting
, Cutting
, Jumping
, Tying it to
, Drinking
, Saying sorry
, Swearing obscenely
, Swearing mildly
, Swinging
, Rubbing
, Setting it to
, Waving hands
, Buying
, Singing
, Climbing
, Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game
, Restoring the game
, Restarting the game
, Verifying the story file
, Switching the story transcript on
, Switching the story transcript off
, Requesting the story file version
, Requesting the score
, Preferring abbreviated room descriptions
, Preferring unabbreviated room descriptions
, Preferring sometimes abbreviated room descriptions
, Switching score notification on
, Switching score notification off
, Requesting the pronoun meanings
Actions defined by the extension Epistemology by Eric Eve
Requesting epistemic status of
Actions defined by the extension Conversation Framework by Eric Eve
Requesting it for
, Imploring it for
, Quizzing it about
, Informing it about
, Implicit-asking
, implicit-telling
, implicit-quizzing
, implicit-informing
, implicit-requesting
, implicit-imploring
, Saying hello to
, Hailing
, Leavetaking
, Saying goodbye to
Actions defined by the extension Conversation Suggestions by Eric Eve
Listing suggested topics
New actions defined in the source
Switching the numbers off
, Switching the numbers on
, Concentrating
, Parrying
, Dodging
, Readying
, Reloading
, Requesting the full score
, Dying
, Undying
, Finding
, Sighing
Named kinds of action
implicit-conversing
defined as any of the following acts:
implicit-asking
implicit-telling
implicit-quizzing
implicit-informing
implicit-requesting
implicit-imploring
saying yes
saying no
saying sorry
conversing
defined as any of the following acts:
Asking someone about something
Telling someone about something
Quizzing someone about something
Informing someone about something
Answering someone that something
Asking someone for something
Requesting someone for something
Imploring someone for something
Requesting someone for something
speaking
defined as any of the following acts:
Asking someone about something
Telling someone about something
Quizzing someone about something
Informing someone about something
Answering someone that something
Asking someone for something
Imploring someone for something
Saying yes
Saying no
Saying sorry
acting fast
defined as any of the following acts:
Examining something
Taking inventory
Smelling
Smelling something
Looking
Looking under something
Listening
Listening to something
Thinking
Commands available to the player
"[direction]" - Going
"a [thing]" - Attacking
"a [any known thing]"
- implicit-quizzing
"a [text]"
- Implicit-asking
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set"
"answer hello/hi"
- Hailing
"answer hello/hi to [something]"
- Saying hello to
"answer bye/goodbye/farewell/cheerio to [someone]"
- Saying goodbye to
"answer [text] to [someone]" - Answering it that (reversed)
"ask about [any known thing]"
- implicit-quizzing
"ask for [any known thing]"
- implicit-requesting
"ask [someone] for [any known thing]"
- Requesting it for
"ask [someone] about [any known thing]"
- Quizzing it about
"ask [someone] about [text]"
- Asking it about
"ask [someone] for [text]"
- Imploring it for
"ask about [text]"
- Implicit-asking
"ask for [text]"
- implicit-imploring
"attach", same as "tie"
"attack [something]" - Attacking
"awake", same as "wake"
"awaken", same as "wake"
"break", same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions
"burn [something]" - Burning
"buy [something]" - Buying
"bye"
- Leavetaking
"c" - Concentrating
"carry", same as "take"
"check", same as "examine"
"cheerio"
- Leavetaking
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close up [something]" - Closing
"close off [something]" - Switching off
"concentrate" - Concentrating
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cross", same as "enter"
"cut [something]" - Cutting
"describe", same as "examine"
"destroy", same as "attack"
"die" - Dying
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"do" - Dodging
"dodge" - Dodging
"doff", same as "shed"
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drop [things preferably held]" - Dropping
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at
"drop [other things] in/into/down [something]" - Inserting it into
"drop [other things] on/onto [something]" - Putting it on
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enter [something]" - Entering
"epistat [any thing]"
- Requesting epistemic status of
"examine [something]" - Examining
"exit" - Exiting
"farewell"
- Leavetaking
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"find [text]" - Finding
"fix", same as "tie"
"full" - Requesting the full score
"full score" - Requesting the full score
"get out/off/up" - Exiting
"get [things]" - Taking
"get in/into/on/onto [something]" - Entering
"get off [something]" - Getting off
"get [things inside] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"glklist", a testing command not available in the final game
"go" - Going
"go [direction]" - Going
"go [something]" - Entering
"go into/in/inside/through [something]" - Entering
"gonear", a testing command not available in the final game
"goodbye"
- Leavetaking
"greet [something]"
- Saying hello to
"hear [something]" - Listening to
"hello"
- Hailing
"hi"
- Hailing
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"insert [other things] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"leave", same as "exit"
"light", same as "burn"
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look at [something]" - Examining
"look inside/in/into/through [something]" - Searching
"look under [something]" - Looking under
"look up [text] in [something]" - Consulting it about (reversed)
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"no" - Saying no
"normal" - Preferring sometimes abbreviated room descriptions
"notify" - Switching score notification on
"notify on" - Switching score notification on
"notify off" - Switching score notification off
"nouns" - Requesting the pronoun meanings
"numbers off" - Switching the numbers off
"numbers on" - Switching the numbers on
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"p" - Parrying
"parry" - Parrying
"pay", same as "give"
"pick up [things]" - Taking
"pick [things] up" - Taking
"polish", same as "rub"
"present", same as "show"
"press", same as "push"
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"punch", same as "attack"
"purchase", same as "buy"
"purloin", a testing command not available in the final game
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] to [direction]" - Pushing it to
"put on [something preferably held]" - Wearing
"put down [things preferably held]" - Dropping
"put [things preferably held] down" - Dropping
"put [other things] in/inside/into [something]" - Inserting it into
"put [other things] on/onto [something]" - Putting it on
"q" - Quitting the game
"quit" - Quitting the game
"random", a testing command not available in the final game
"read [something]" - Examining
"read about [text] in [something]" - Consulting it about (reversed)
"read [text] in [something]" - Consulting it about (reversed)
"ready [weapon]" - Readying
"relations", a testing command not available in the final game
"reload [weapon]" - Reloading
"remove [something preferably held]" - Taking off
"remove [things inside] from [something]" - Removing it from
"restart" - Restarting the game
"restore" - Restoring the game
"rotate", same as "turn"
"rub [something]" - Rubbing
"rules", a testing command not available in the final game
"run", same as "go"
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shift", same as "push"
"shine", same as "rub"
"short" - Preferring abbreviated room descriptions
"shout", same as "answer"
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close"
"sigh" - Sighing
"sing" - Singing
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skip", same as "jump"
"sleep" - Sleeping
"slice", same as "cut"
"smash", same as "attack"
"smell" - Smelling
"smell [something]" - Smelling
"sniff", same as "smell"
"sorry" - Saying sorry
"speak", same as "answer"
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"superbrief" - Preferring abbreviated room descriptions
"swallow", same as "drink"
"sweep", same as "rub"
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something]" - Switching on
"switch on [something]" - Switching on
"switch [something] on" - Switching on
"switch [something] off" - Switching off
"switch off [something]" - Switching off
"t [any known thing]"
- implicit-informing
"t [text]"
- implicit-telling
"take inventory" - Taking inventory
"take [things]" - Taking
"take off [something]" - Taking off
"take [things inside] from [something]" - Removing it from
"take [things inside] off [something]" - Removing it from
"talk to [something]"
- Saying hello to
"talk about [any known thing]"
- implicit-informing
"taste [something]" - Tasting
"tell [someone] about [any known thing]"
- Informing it about
"tell [someone] about [text]" - Telling it about
"tell [someone] that [text]"
- Answering it that
"tell [someone] [text]"
- Answering it that
"test", a testing command not available in the final game
"think" - Thinking
"throw", same as "drop"
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"topics"
- Listing suggested topics
"torture", same as "attack"
"touch [something]" - Touching
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on
"transcript on" - Switching the story transcript on
"transcript off" - Switching the story transcript off
"tree", a testing command not available in the final game
"turn [something]" - Turning
"turn [something] on" - Switching on
"turn on [something]" - Switching on
"turn [something] off" - Switching off
"turn off [something]" - Switching off
"twist", same as "turn"
"uncover", same as "open"
"undie" - Undying
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"verbose" - Preferring unabbreviated room descriptions
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake [someone] up" - Waking
"wake up [someone]" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
Actions in alphabetical order
preferring abbreviated room descriptions preferring sometimes abbreviated room descriptions | requesting epistemic status of requesting the pronoun meanings requesting the story file version switching score notification off switching score notification on switching the story transcript off |
Rules governing actions
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outcome persuasion succeeds - a success outcome persuasion fails - a failure | ||||
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There are no rules in this rulebook. | ||||
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![]() NB: the check going during convnode rule is listed before the say goodbye when moving rule in the before rules ![]() | ||||
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default outcome is failure | ||||
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Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking. | ||||
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Carry out rules are tied to specific actions, and there are too many to index here. | ||||
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default outcome is success | ||||
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Report rules are tied to specific actions, and there are too many to index here. | ||||
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